Focus
One game gets our full attention. Every decision starts with what makes Blood of Rations better.
An independent game studio from Northern Norway. We’re creating Blood of Rations — a WWII extraction shooter where every raid puts something on the line.
One game. Our full attention.
A WWII extraction shooter set in the Ardennes, December 1944. Early Access 11 March 2027.
Loot, or be looted.
Leave the warmth of your bunker for the ruins of La Roche. Search for supplies, choose your fights, and find a way back. You’re not the only one with something to lose.
We put our time into the details players feel.
One game gets our full attention. Every decision starts with what makes Blood of Rations better.
From the weight of a weapon to the tension before a shot, we work on the details that make a world convincing.
Build, play, refine. We test ideas in the game, learn from what works, and make the next version better.
AI is part of our process. It helps with repetitive production work, leaving more time for design, playtesting, and polish. Creative direction and final decisions stay with us.
Long winters. Mountain silhouettes. The quiet before the weather turns. Northern Norway shapes our sense of atmosphere, from the light in a scene to the silence between footsteps.
Northern Norway · Est. 2026
Outside the studio
Northern Norway · Local sky
Sun times are calculated for the studio’s location. Aurora activity uses NOAA’s planetary Kp forecast for the next twelve hours. Your location is never requested.
For press enquiries, partnerships, or a question about our work, get in touch directly with the team.
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